Rule Book

How games work, how wager locks work, and what to expect before you play.

General

  • ClashX games are provably fair where seeds are shown — verify anytime on the Fairness page.
  • Min / max bets are set by the platform and may change. Invalid bets are rejected.
  • Outcomes are final once settled on our servers, except proven technical error corrections.
  • You must be 18+ and legally allowed to play in your jurisdiction.
  • Abuse, multi-accounting, or exploiting bugs may result in bans and forfeited balances.

Full legal terms: Terms & Conditions · Provably fair

Wager lock & withdrawals

  • Some credits require wagering before you can withdraw or tip other players.
  • Deposit credits: 1× wager lock (wager the credited amount once).
  • Daily / VIP rewards & leaderboard credits: 1× wager lock.
  • Rain tips received into your balance: 3× wager lock.
  • Player tips received: 2× wager lock on the tip amount (senders are not locked).
  • Tips to the Rain pool do not add a wager lock for the tipper.
  • Mission rewards: 5× wager lock.
  • Coupon redemptions: 15× wager lock.
  • While a wager lock is active, Withdraw is hidden in the cashier and tips are blocked until the lock is completed.
  • Playing any game reduces your remaining lock by the amount you bet.
  • Lifetime wager gates may also apply to Rain join, daily bonus, and mission claims (see those pages for current thresholds).

Game rules

Cases

Play
  • Pay the case price to open once. A single item is rolled from the case pool.
  • Each item has a published value; your payout equals that item’s value.
  • Results are recorded on your account and can be checked under Fairness.

Battles

Play
  • Create or join a case battle and pay the entry cost. Borrow % reduces what you pay upfront.
  • Each round opens the same case for every seat; running totals update live in the history panel.
  • Normal win mode: highest total unboxed wins. Crazy mode: lowest total wins (cannot combine with Jackpot).
  • Group win mode: combined loot is split evenly among all players.
  • Terminal win mode: only the last round decides the winner.
  • Jackpot win mode: your unboxed total sets your odds; a jackpot reel picks the winner when the battle ends.
  • Team modes (2v2, 3v3): teams compete; winning team splits the prize. Ties are broken with a player reel.
  • Winner takes the combined unboxed loot (minus borrow % on payout when borrow was used).

Dice Sum

Play
  • Live rounds: bet Down (2–6), Lucky 7, Up (8–12), or exact totals before the roll.
  • Two dice are rolled; the sum settles all open bets for that round.
  • You cannot bet both Up and Down on the same round.
  • Payouts use the published paytable for each selection.

Mines

Play
  • Choose mine count and bet, then reveal tiles one by one.
  • Gems increase your cashout multiplier; hitting a mine ends the round with no payout.
  • Cash out anytime after at least one safe reveal to take bet × current multiplier.

Keno

Play
  • Pick 1–10 numbers from 1–40, choose a risk tier, then place your bet.
  • Ten numbers are drawn. Hits vs picks determine the multiplier from the risk table.
  • Payout = bet × published multiplier for that hit count.

Limbo

Play
  • Set a target multiplier and bet before each round.
  • If the rolled result is greater than or equal to your target, you win bet × target.
  • If the result is below your target, the bet is lost.

Hilo

Play
  • A card is dealt face up. Bet and predict whether the next card is Higher or Lower (Ace low, King high).
  • Each correct guess increases your multiplier; wrong guess ends the round with no payout.
  • Skip to reveal the next card without betting (streak continues, multiplier unchanged).
  • Cash out anytime after at least one correct guess to take bet × current multiplier.

Crash

Play
  • Join the round with a bet before the multiplier starts rising.
  • Cash out anytime before the crash to lock in bet × current multiplier.
  • If the round crashes before you cash out, the bet is lost.

Roulette

Play
  • European-style wheel (single zero). Place chips on numbers or outside bets.
  • You cannot hedge both Red and Black, or both Odd and Even, on the same spin.
  • Payouts follow the standard European table (e.g. straight-up 35:1, even-money 1:1).

Wheel

Play
  • Everyone joins the same live round — 10 seconds to bet on one or more colors (2×, 3×, 5×, 30×).
  • You can stack bets on multiple colors like Crash queues — click Queue during the spin to join the next round.
  • When the timer hits zero the wheel spins once for all players. Commit hash before spin; outcome hash after.
  • The wheel stops on one segment. Matching colors pay bet × multiplier.
Questions about locks or payouts? Contact support