Rule Book
How games work, how wager locks work, and what to expect before you play.
General
- ClashX games are provably fair where seeds are shown — verify anytime on the Fairness page.
- Min / max bets are set by the platform and may change. Invalid bets are rejected.
- Outcomes are final once settled on our servers, except proven technical error corrections.
- You must be 18+ and legally allowed to play in your jurisdiction.
- Abuse, multi-accounting, or exploiting bugs may result in bans and forfeited balances.
Full legal terms: Terms & Conditions · Provably fair
Wager lock & withdrawals
- Some credits require wagering before you can withdraw or tip other players.
- Deposit credits: 1× wager lock (wager the credited amount once).
- Daily / VIP rewards & leaderboard credits: 1× wager lock.
- Rain tips received into your balance: 3× wager lock.
- Player tips received: 2× wager lock on the tip amount (senders are not locked).
- Tips to the Rain pool do not add a wager lock for the tipper.
- Mission rewards: 5× wager lock.
- Coupon redemptions: 15× wager lock.
- While a wager lock is active, Withdraw is hidden in the cashier and tips are blocked until the lock is completed.
- Playing any game reduces your remaining lock by the amount you bet.
- Lifetime wager gates may also apply to Rain join, daily bonus, and mission claims (see those pages for current thresholds).
Game rules
Cases
- Pay the case price to open once. A single item is rolled from the case pool.
- Each item has a published value; your payout equals that item’s value.
- Results are recorded on your account and can be checked under Fairness.
Battles
- Create or join a case battle and pay the entry cost. Borrow % reduces what you pay upfront.
- Each round opens the same case for every seat; running totals update live in the history panel.
- Normal win mode: highest total unboxed wins. Crazy mode: lowest total wins (cannot combine with Jackpot).
- Group win mode: combined loot is split evenly among all players.
- Terminal win mode: only the last round decides the winner.
- Jackpot win mode: your unboxed total sets your odds; a jackpot reel picks the winner when the battle ends.
- Team modes (2v2, 3v3): teams compete; winning team splits the prize. Ties are broken with a player reel.
- Winner takes the combined unboxed loot (minus borrow % on payout when borrow was used).
Dice Sum
- Live rounds: bet Down (2–6), Lucky 7, Up (8–12), or exact totals before the roll.
- Two dice are rolled; the sum settles all open bets for that round.
- You cannot bet both Up and Down on the same round.
- Payouts use the published paytable for each selection.
Mines
- Choose mine count and bet, then reveal tiles one by one.
- Gems increase your cashout multiplier; hitting a mine ends the round with no payout.
- Cash out anytime after at least one safe reveal to take bet × current multiplier.
Keno
- Pick 1–10 numbers from 1–40, choose a risk tier, then place your bet.
- Ten numbers are drawn. Hits vs picks determine the multiplier from the risk table.
- Payout = bet × published multiplier for that hit count.
Limbo
- Set a target multiplier and bet before each round.
- If the rolled result is greater than or equal to your target, you win bet × target.
- If the result is below your target, the bet is lost.
Hilo
- A card is dealt face up. Bet and predict whether the next card is Higher or Lower (Ace low, King high).
- Each correct guess increases your multiplier; wrong guess ends the round with no payout.
- Skip to reveal the next card without betting (streak continues, multiplier unchanged).
- Cash out anytime after at least one correct guess to take bet × current multiplier.
Crash
- Join the round with a bet before the multiplier starts rising.
- Cash out anytime before the crash to lock in bet × current multiplier.
- If the round crashes before you cash out, the bet is lost.
Roulette
- European-style wheel (single zero). Place chips on numbers or outside bets.
- You cannot hedge both Red and Black, or both Odd and Even, on the same spin.
- Payouts follow the standard European table (e.g. straight-up 35:1, even-money 1:1).
Wheel
- Everyone joins the same live round — 10 seconds to bet on one or more colors (2×, 3×, 5×, 30×).
- You can stack bets on multiple colors like Crash queues — click Queue during the spin to join the next round.
- When the timer hits zero the wheel spins once for all players. Commit hash before spin; outcome hash after.
- The wheel stops on one segment. Matching colors pay bet × multiplier.
Questions about locks or payouts? Contact support